While the war raged on and xenos and pirate attacks increased, the Chaos Warhost upped their attacks on less defended systems that had had thier defenses reduced.
However, the Imperium had not been idle with their war effort, with the Inquisition and planetary Arbites coordinating to try to warn the Battlefleet against attacks.
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Another narrative based battle today; all of us players here enjoy that aspect of the game so there’s often some story basis for all our games. I decided to give the Necron fleet its first ever test run after finishing painting the fleet about a month ago. Based on its reputation I and my fellow admirals thought it needed a little bit of a handicap and so this battle developed.
So the Tutatamun Dynasty has awoken on the former Tomb world of Cryptus and is slowly pushing the defenders back. Help was requested to save the world from utter ruin and that help has come in the form of the Imperial Fists and Astral Lions Space Marine Chapters. The Chapters aim is to break through the Necron fleet in orbit and provide support for the beleaguered troops on the ground. This is what the Space Marines were created for! My first battle report for the page, this was a spur of the moment scenario that we came up with when we had myself and three relatively new players giving the game a go. So it was a capture the flag style of game, with my newly based Blackstone taking centre stage.
Set up and objective: There was four fleets (Imp 2x, Chaos and Space Marines) in total with around 1000 points each. The teams would be Chaos/Imps vs Imps/SM. The fleets would start on either side of the board with the Blackstone located in the middle. At the end of each turn the activated Blackstone would randomly move and then fire at the nearest ship regardless of what that was. A scatter dice and 3D6 was used to simulate this and we took it in turns to roll this dice. As the conflict across the Turbidious Sub-Sector grew more and more convoys were targeted by the Chaos Warhost. Chaos vessels would appear almost from nowhere and obliterate less guarded convoys without mercy. Sometimes they would take ships alive and make off with them into the Warp.
I have had ideas about doing this blog and project for a long time and it all stems back to when I was living the UK still, which is going back 10 years now. We used to play Battlefleet Gothic and 40k quite a lot, living in a share house with three of us all playing meant we could always get a game in (Magical times indeed). As with all things it had to come to an end though and with two of us moving out (me moving to Australia) we decided one last big game was needed to say goodbye in style to the game we loved.
At the time I had a fairly large Imperial fleet, an small Ork fleet and a Craftworld elder fleet. While my mates had Tau, Dark Eldar, an equivalent sized Imperial fleet and Chaos fleet. We decided that Imperial versus Chaos/Xenos was needed and would set it up as the Chaos/Xenos faction were invading and trying to take the most important world in the sector. So we placed several boards down in the living room, stuck star wars on the TV and proceeded to play the largest game we could. Some of you may have seen some of these shots before on the community Facebook page too. |
AboutThis blog is a record of an ongoing, interactive narrative-based games set in Games Workshop's Warhammer 40,000 universe. The Turbidious Sector is a sector of the Ultima Segmentum region of the Milky Way galaxy that I came up with for my models/stories to be based. Archives
June 2018
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